Want to make your own game but can't code? That's not a problem anymore. AI writes the code for you, and you decide what your game turns out like.
In just an hour you'll have your first game, one you can launch and try.
But just telling the agent “make me a game” isn't enough. It doesn't know what you have in mind, so it starts making things up for you.
In this course you'll learn to give it clear tasks and to figure out why some games pull you in and others don't.
We'll look at how the makers of well-known games did it.
In Celeste, for example, you can still jump after your character has stepped off the edge of a platform.
You only get a tenth of a second, but the game feels much nicer to play.
And the first prototype of Super Mario Bros. was just a square moving around the screen. First the developers checked whether it was fun to control, and only then did they work on everything else.
Valve had people playtest Half-Life more than 200 times. The developers just sat next to them and watched, without giving any hints.
All these stories are first-hand. Every session links to the developers' own accounts.
And you won't have to learn from text alone. The course pages have hands-on exercises.
Try different jumps, build a remix, play with sounds and feel the difference right away.
Along the way you'll build your game and the tools for making it.
The agent will learn to run the game by itself, take screenshots and find bugs.
Together you'll make a level editor, a settings panel and a pre-launch check for your game.
Later these tools come in handy for your next games too.
The course has 16 sessions and four worlds in all. After every session your game gets better.
There are nine genres to choose from, from platformers to RPGs. You can make the graphics in different ways too: build them to match a picture or generate them with AI.
And on day fifteen you'll send a friend a link to your game, and they'll be able to play it.
You don't need to know how to code. You need a computer, Claude Code or Codex, and an hour or an hour and a half a day.
Start with “Getting ready”. In an hour you'll be playing something you made yourself. Good luck!